Process
The interactive animation was designed to be a "carrot", in other words, a means to motivate the user to move onto the next questions and complete the survey. The original concept revolved around the user building a "partnership city", with each question adding a piece. The final art direction was built in Cinema4d, using IDEX's hexogonal pattern as the base of this world. I can neither confirm nor deny that this style was inspired by a game of Settlers of Catan we played in the office.